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Silent hunter 3 or 4
Silent hunter 3 or 4





silent hunter 3 or 4
  1. Silent hunter 3 or 4 how to#
  2. Silent hunter 3 or 4 pdf#
  3. Silent hunter 3 or 4 manual#

Objectives range from simple quick strikes against small convoy groups to large-scale assaults on task forces that include dozens of merchant ships along with battleships and even a carrier. Multiplayer (LAN or online) offers a more intriguing hook with co-op teams of up to eight U-boats working together to hunt ships in the eight included scenarios. Most of these historical missions are brief and flavorless, wrapping up fairly quickly after you fulfill basic objectives, such as sinking a specific enemy vessel or sending a set amount of cargo tonnage to the bottom of the sea. You assume the role of a U-boat captain in the lengthy single-player campaign, as well as in the handful of one-off historical missions where you do things like protect the Bismarck and sail down the St. If you can get over this steep learning curve, you'll find a full-featured game awaiting you on the other side. First impressions don't get much worse than this.

silent hunter 3 or 4

Silent hunter 3 or 4 manual#

Even worse, the manual has been scanned at a low resolution, so you can't zoom in on maps and illustrations without them turning into blurry messes.

silent hunter 3 or 4

The tutorial sees you do nothing but sink sitting-duck cargo ships and use the map screen to plot a course, while the manual spends more space on cheesy bios of your crew ("Emil is usually very quiet and somewhat nerdy") than it does on the nuts and bolts of the sub operations necessary to get everybody home to Hitler.

Silent hunter 3 or 4 pdf#

The early hours are frustrating, largely because the tutorial mission is a waste of time and the 35-page on-disc PDF manual covers virtually none of the core concepts you need to understand. And it's a good thing that you can dumb everything down, because Ubisoft has made it tough on rookies. Just about everything can be configured, so you can go for total realism or take advantage of crutches that make it easier to spot enemies, shoot torpedoes, and so forth. Like its predecessors, Silent Hunter 5 is a thorough World War II simulation of life spent hiding under the waves in a German U-boat. Sinking a capital ship is so satisfying that you almost want to forgive all of the bugs and design flaws. There are a few glimmers of hope, but much of the time this is one of the most grueling experiences below the waves this side of Das Boot. And let's not forget the generous assortment of design quirks and bugs, which are joined by an obnoxious copy-protection scheme that requires you to be online at all times. The new morale system for crewmen is broken. Key functions have been stripped from the interface in favor of clumsy commands and giving orders to the crew in person.

Silent hunter 3 or 4 how to#

The opening tutorial mission teaches you nothing about how to captain a sub. While the game has strong points and shows potential if you want to wait for developers and modders to (hopefully) fix the current problems, at present you have to do everything the hard way. The latest addition to Ubisoft's venerable submarine simulation franchise is so confusing and unfinished that it would be less of a hassle to join the Navy and get firsthand experience underwater than to figure out what's going on here. By checking this check box (called "Set as default action") the selected action will be always performed when the situation occurs.Have a lot of spare time on your hands? If so, Silent Hunter 5: Battle of the Atlantic might be the game for you. * A new option was added on "Merchant/Warship/. * Some shortcut keys will toggle between current view and the next view: radio messages (M), captain's log (K), hydrophone station (H) and radio station (R) * Sonar indicator will move faster when the player is at sonar station (and clicks on the sonar dial) and now it can be dragged with the mouse * Sonar new contacts are identified as merchants or warships (not as unknown contacts as in the previous patch) * Depth report only when diving (from 10 to 10 meters) Time compression will drop to 1 (if greater) when critical depth was reached * Customizable values for storm parameters for each U-Boat (see StormConditions entry for each uboat.cfg file) * Navigator tells when the last waypoint was reached * Added new buildings in German bases (harbors) * Fixed the bug concerning sonar ping for clients * Campaign radio messages improved so that a message can have "from" and "to" fields







Silent hunter 3 or 4